The Punt Civilization mod adds an interesting twist to the game in the form of a new civilization. The civilization is spearheaded by Queen Ati, and the mod presents players with useful stats and bonuses, such as an additional economic government slot, more flexible floodplains, and workers gaining an additional charge.
This mod improves things such as city info panels and city banners while also revealing how religious pressure works, greatly improving that aspect of gameplay.
This Map tacks mod adds, well, better map tacks to the game for easier tracking. Using this mod makes district planning much easier because of the district-specific pins, and this also patches the annoying map pin bug.
It also includes a scrollable map pin list and fixes some of the styling problems in the game. This mod takes lenses to the next level by adding even more to the game.
It adds some extremely helpful lenses, such as barb camp highlighting, Builder lens, and even resource highlighting. Overall, this mod will help with empire management and even fixes some bugs, too! Instead, it swaps all the vanilla District icons with designs that have a bit more pizazz. If you feel like the game is a bit too easy, you can download this mod to turn the difficulty up a notch. Managing several large armies can be tough, especially when you need a breakdown of what everyone is doing.
Using this Unit Report Screen mod , you can get a quick summary of your troops at a glance. Moreover, it also simplifies how you can order your army around and breaks them down into categories. If you ever feel like the research time feels a bit too quick, you can use this mod to adjust how long you want the time to play out.
That said, you can prolong the research time for a longer playthrough if you want to continue enjoying the game. You can adjust the Civic time rate if you feel like the game runs the clock a bit too fast for your liking.
With this useful mod , you can now deploy multiple units on a single tile without having to swap out. The best thing about this is that you can edit how many units can fit on a single tile, making it a bit easier to carry out your plans in the field. The Additional Buildings mod does exactly what it says — add more buildings to the game.
Wonders are loosely based on real-life locations that grant certain bonuses but can feel really underwhelming and a waste of space. This mod aims to improve this feature by adding more bonuses and even brings back the National Wonders from Civilization V.
When enemies begin invading, units on guard duty will be the ones to alert the army instead of you having to manually wake them up individually. Civilization Wiki Explore. Civilization VI. All Games. Explore Wikis Community Central. Register Don't have an account? Modding Civ6. Edit source History Talk 1. Do you like this video? Play Sound. Cancel Save. Universal Conquest Wiki. Check Out This Mod. All it does is skip the EULA agreement and all the intro screens so you can get to playing much quicker.
Some people still prefer the more realistic graphic style of previous Civilization games. On top of all of that, the mod was actually created by an art director at Firaxis.
No need to worry about setting your expectations too high for this one. Another little visual detail that the community improved on are the water textures. Bodies of water in Civilization have always looked like they were just filled with a dark blue tint.
Civ6 is no different. The Vibrant Waters mod by p0kiehl changes water textures for rivers, lakes, oases…well pretty much all bodies of water in the game. It gives all in-game water much more texture and color , even making it feel like it glistens in the sunlight.
With Tsunami Waves, p0kiehl takes his Vibrant Waters mod even further. You can now see animations of giant ocean waves crashing against coasts and cliffs. This was also one of the first mods most of those players were waiting for after the release of Civ6.
It basically makes units look smaller overall, but makes different units easier to differentiate based on size as well. There are multiple compatibility packs for the R. Modpack as well. Especially with games at the scale of Civ6. There are already multiple UI mods to make things a bit easier. But the biggest would have to be CQUI. Changing tons of menu screens, lists, even adding a few menus as well. All the changes made are geared towards making everything you need, just plain easier to find.
A great all-in-one fix in terms of UI improvement, especially because it already integrates most of the UI changes coming up in this list. Making simple quality of life changes to the UI, the mod takes a more simplistic approach. Not only is information easier to read, but there are a number of additional features too.
Hovering over city banners, for example, will show tiles being worked on, next border growth, and city yields. There are even some functionality features added. For example, you can now enter the Civilopedia menu with a quick right-click on buildings, districts, and wonders. Trade Routes Guide Guide to traders, trade routes, and other related information. Updated: Nov 10, Housing Guide Housing Guide - by Browd. Updated: Oct 30, Production Queue Add a production queue to city production management - by Lozenged.
Updated: Feb 16, Updated: Feb 26, Quo's Combined Tweaks Combines various tweaks from the "Quo's" series into one package. Moar Units Mod Adds 10 general units and 2 additional unique units for each Civilization.
Updated: Oct 27, Updated: Aug 15, Updated: Mar 15,
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