As well as his base profile he comes loaded down with rules. Additionally he gains the normal Astartes Banner ability, previously not included in the Sanguinary package, and the same Heirs of Azkaellon and Angelic Visage abilities as the other Sanguinary Guard. Our first Death Company unit and second unique Dreadnought. This is, at least, fun. As might be expected, Death Company have the Black Rage, and come by default with a bolt pistol and Astartes chainsword; the latter is a small but helpful 9th edition change as their mass of attacks now also have some AP powering them.
They have a surprisingly versatile equipment list, including the full range of melee weapons as well as plasma and inferno pistols, and any Marine in the squad can take them so if you really want to you can go hog wild with every guy having a power fist or something. They can also have jump packs, which is how almost everyone in history has built their Death Company.
First, the squad size for these guys has changed in 9th — they are now a maximum size of instead of their previous Get those craft knives out, I guess. You have two options with Death Company — you can go heavy on them, taking a big block or two supported by the appropriate characters to get the most out of them, or you can also utilise their outsized output in a kind of trouble-shooting role.
Blood Angels Death Company. Back to the drawing board, Belisarius. Death Company Intercessors first made an appearance in Blood of Baal, but the 9th edition codex has updated them significantly.
First and most importantly, they a get an extra attack on their profile as well as having the Black Rage, and b they get access to the Assault Intercessor gear loadout i. That is attacks each which even for Blood Angels is a lot of attacks.
Take note of the errata, too; their datasheet is written slightly confusingly and used to stop the assault version taking a melee weapon, but now one of them can take a hammer, sword, or fist too. The main strike against these compared to the Firstborn version is their lack of mobility.
Much of what was said about the Death Company Dreadnought applies to the red version, too. Maybe one day these guys get to be good. Oh, Baal Predators. The shooting of 1. So how do you get the most out of Blood Angels? Mostly their thing is bread and butter efficiency — they hit harder than most, using units that are upgunned versions of things Marines already do, largely equipped with jump packs to get them there that bit faster.
Despite that, it takes careful play to get them right. Generally a good idea is to have 2 more or less locked in and then a flex pick for an advantageous mission secondary, or an opponent who gives up an easy Purge secondary. However, the Las Vegas Nopen has furnished us with a couple of interesting examples of lists that people are trying out.
Conveniently this not only means that we have lists to hand but also that our own Wings has written them up in loving detail already. Hero of the Chapter extra Warlord -1CP. Angel Exemplar Second Warlord Trait -1cp. Incursor Squad [5 PL, pts].
Tactical Squad [5 PL, pts]. DC Marine: Thunder hammer x 3. DC Marine: Bolt pistol and chainsword x3. SG: Angelus boltgun, Encarmine sword x 6. SG: Angelus boltgun, Power fist x 2. VV: Lightning Claw, Storm shield x 4.
Sergeant: Relic blade, Storm shield. While still packing some terrifying jet pack melee in the form of the Sanguinary Guard, Vanguard and Death Company, this list goes a bit wider and packs a few more surgical threats to go with its alpha units.
One of the nice things about Eradicators, the first of these, is that even after their point increase a single unit is a pretty cost-effective way to give your opponent headaches, because the damage output is there to just pop a tank or monster outright, and has to be planned round accordingly.
Meanwhile, Redemptor Dreadnoughts have gone from being a joke for most of 8th to being all-stars in 9th, with their macro-plasma incinerator now a weapon to be truly feared, and especially strong at picking up a few enemy Inceptors when the ranged playing field needs to be levelled. Having one about also gives Mikey access to Wisdom of the Ancients , letting him access an Lt.
Blood Angels Redemptor Dreadnought. Whether a monster needs a stern talking to or a whole squad of elite troops needs to be scattered like skittles, this bad boy is available to get it done.
The Sanguinor is a bit more of a subtle tool, but should prove extremely valuable in the melee-heavy environment this list is being thrust into. Rounding out the list, we have some board control in the form of Incursors and a backline Tactical Squad, and then a reactive battle bus carrying a Bladeguard unit.
This list shows off the power of Blood Angels very effectively — because of just how much better they are in melee than everyone else at base rate, you can afford to diversify your units quite a bit without losing the ability to dominate the fight phase.
They also have access to several ways to create big headaches and punish overextension, with the Sanguinor and the Death Company who an opponent needs to plan for a potential Forlorn Fury from carrying that banner here.
The Blood Angels are the masters of war in all its forms, but they excel in the savage arena of close assault above all others. We can but hope that the Nipples of Sanguinius are protected as we go into 8th Edition Thanks for commenting! On the upshot, melta assault squads were FAQ'ed back in. I ran a squad yesterday in a Land Raider Crusader with Lemartes deep striking in when they unloaded and they ran roughshod over everything they touched. I think they benefit from being run in small to medium sized units, although 15 of them benefitting from some psyker shenanigans could be cool.
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Share Embed Donate. Wh40k - Dark Angel - Codex 7e eBook. A codex in the Warhammer 40, tabletop wargame, is a rules supplement containing Example Late 7th edition Codex Dark Angels These codices had a standard white name with their faction type. Example 8th Dark angels 5th edition codex pdf download - archaeologyrocks. Storm raven Gunships. The Blood Drinkers Chapter come to the aid of the Cadian.
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