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Tried-and-tested format Rockstar Games applies the same basic principles at work in the rest of the franchise to their third GTA game. Diverse gameplay options You begin as a nameless criminal, double-crossed during a bank robbery. Open-world but structured The massive GTA III environment offers an astonishing number of varied missions that give a sense of organization to the open-world maps.

The game visuals can likewise be changed with in-game alternatives with worked in help for any goal your screen underpins.

Grand Theft Auto III is today viewed as one of the most significant computer games ever delivered, acquainting the advanced game industry with the idea of the fundamental 3D open-world undertakings that have immediately gotten one of the most well known classes on the planet. This time American city named Liberty City discovers its riddles for its player. The game gives us the possibility to getting the newcomer at the mafia world. His name is Claude Speed. The pristine motor made it achievable to create the city, which can be abounding with life because of characters which are moving all through the city and numerous connections.

The player gets progressively more troublesome errands orchestrated by mafia directors and all they are tied in with carrying out various wrongdoings — murdering, slaughtering, or ransacking. And for once they'd be right.

Yep, Grand Theft Auto III is finally here, despite a long and torturous wait that involved thumb-twiddling, persuading my partner that buying a PlayStation 2 would be a sound investment, blagging a copy from Take 2 and half-completing the game before phoning Take 2 on a daily basis enquiring where the hell the PC version was. Still, good things and all that Bad news first though: there's no multiplayer. Despite persistent rumours, Rockstar told us it never had any intention of tacking a multiplayer option onto what it sees as a quintessentially single-player experience.

If you've played the game you can see sense in that. The naysayers might have been appeased with the ability to race around the city but most of us got bored of Midtown Madness a couple of years back. Look forward to it in the next version, but for now don't let it put you off one of the best gaming experiences of all time. And I don't use words like that lightly. I've been on ZONE for three long years now and thanks to a combination of bad luck, lack of time and a reviews editor who refuses to give me anything that might be half-decent to review, I've never given 90 per cent to a game before.

For me it's a flawed masterpiece that manages to do almost everything right. Let me explain further. One of the big debates over the past couple of years has been about freedom. Some see the future of PC games lying in freedom of choice, where the developers create a world and a loose sketch of a game to cover the joins. Others think that linearity is the only way to sustain an involving dialogue.

From the very first kick of the game you can pretty much do what you want, where you want, with whom you want. If you want to 'progress' through the game you can pick up a mission at any time, but the first thing you'll want to do is explore, take stock of your surroundingsand indulge in a spot of the old ultra-violence.

It would be ludicrous of me to suggest that GTA III provides you with a fully working city, where you can enter any building and interact with any character. What the developers have done instead is create the illusion that the whole city is open to you. You can car-jack pretty much any vehicle you can see and tear around creating as much havoc as you want, as long as the filth doesn't catch you in the act.

When this happens you're given a 'wanted' rating, signified by a set of stars. One star puts you in the Mark Morrison category whereby the police might give chase for a bit before deciding to stop for a hot dog; five stars means that the whole of the LCPD is after you, along with helicopters, road blocks and snipers. It's a game in itself attempting to reach this sort of gangster status, before losing your wanted tag by either driving over the strategically placed stars dotted around the town, which reduce your criminal rating, or by taking your car in for a respray.

You can carjack anyone in the game. When taxis, ambulances and cop cars jacked, you can activate missions that can only be done while posing as one of these professions. It's an excellent way to score some extra cash. Speaking of carjacking, your primary mode of transportation is the car. Cars are all over the city and just begging to be stolen. To carjack someone, run up to the vehicle while it's standing still and hit the triangle button.

This throws the door open and your character will grab the driver and pull him or her from the vehicle. In the beginning you can do this with little trouble, but eventually you might run into someone who does not want to be carjacked, and just happens to be packing heat.

Since driving is so important, you should realize that the car physics, while not entirely correct, are present. If you run into another car or obstacle besides people the car will sustain visible damage. If you smash the car up too badly, it will catch fire and blow up, effectively killing you. I stole so many cars in this game that with our current legal system I would have been looking at almost 14 days in jail.

Controlling these cars was simple as they all were automatics. Steering with the left analog stick and using the brakes and gas will get you around the city in a flash.

As the game continues and you gain more and more respect you will find yourself in other parts of Liberty City the most dangerous city in America. In the beginning, you play in the Portland district, working your way through Stanton Island and eventually onto Shoreside Vale. Needless to say, the paycheck for completing missions will greatly increase when you get to the more advanced missions.

Yes, you will piss off every one of them and they will come looking for you. Now, I keep talking about money.

What's it good for? Money is used to fix cars, repaint them to avoid the law, and to pay for medical bills that you will incur during the game.

Of course if you are a penny pincher, you can look for the health icons that are scattered throughout the city. Other icons include drugs, weapons and a mystery package you must find all of these. My pro-tip? Get out of your car and start exploring those back alleys. While the game certainly has a flair for the illegal, the graphics are just average. Characters all look underworldly, but they also look to remedial and blocky. There's no doubt that this game is a next gen game, but the people look too drab and simple looking vehicles are apparent.

The city itself is pretty sharp looking, as attention to detail was not overlooked. It's not a simple grid shaped burg and it's got all the goofy turns and one-way streets you would expect from a major metropolitan city. Cut-scenes are short and informative while looking average and can be bypassed by pressing the 'X'? Well, here we have it; the game boasts a nine-channel radio while in the cars complete with wacky commercials.

The music is at once appropriate and original. I would expect to hear latino music if I stole a ' Diablo? On another positive note, the game has top-notch actors doing the voice work for all the major characters. In a word, 'wow. GTA3 has a fairly informative manual, but unbelievably has a fold out map of the entire city, including all the hot spots. I love it when games have foldouts.

This game takes on the perspective of the bad-guy. There isn't a single real good guy to be found anywhere in the game and if you do happen to run into one, chances are you'll kill him. An honest-to-God real mafia type game. Nothing like the ill-fated Kingpin. As a person who has always considered himself to be an honest, non-lawbreaker type, I was fairly disgusted with myself for having as much fun as I did. This was a graphically violent game that certainly pulled no punches when it came to the money shots.

I can't stress enough that this game is meant for players of an older age bracket, like 17 and up.



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