Inyri Forge also deserves a mention here, as she also modelled one of the weapons included in this mod. This weapon being Mandalore's Battle Axe. Incidentally, Inyri is also one of the people who leant her voice to this mod. She may not be active in the community here any more, but it's nice to know she'll still lend her skills to projects that other people are producing.
The attention to detail in the areas is extremely good, as you can tell just by looking at them. Both Quanon and Silveredge worked a great deal on these areas and the content included in them. It's nice to see that people really will pull out all the stops to get the best result possible.
Well done to the two of them! In addition to the custom modelled area's, this mod also contains a lot of reskins of existing area models, which were done by Silveredge himself. Skinning and texturing is one of Silveredges strongest skills, I feel. The reskins he has created for the areas are very professional looking, and have been worked on very hard, as is evident by the screenshots. He has obviously gone to a great deal of effort to produce these reskins and you can tell by looking at the screenshots just how much.
Silveredge has also produced several item skins for this mod, mainly Jedi Robes and various armours. Some of these, such as the Republic Shock Armour, which is one of my favourite skins from this mod are not obtainable through the course of the mod, so unless you have a little knowledge of how textures relate to the models in the game, you're stuck with having to watch other people wear them.
One of the first things I did upon completing the mod was set the Republic Shock Trooper armour texture to replace the texture of the default male soldier outfit, however. I really don't want to say much about the storyline, as I don't want to spoil it for anyone, so i'll just say this. The dialogs have been very well written, and are mostly skippable for those among you who read quicker than the VO's speak. They are very professional, and have had as much effort put into them as the other parts of the mod, if not more, as dialog is the most important part of the mod, I think.
Along with the main quest, there are also a few side-quests you can play, for a little extra fun. There may even be something nice waiting for you when you complete all the quests included in the mod. The storyline of the mod has been well implemented, and the mod fits in damn near seamlessly with the rest of the game. The original Brotherhood of Shadow quest has been revamped, as I mentioned earlier, and is included in this mod release. I don't want to spoil anything for you, so I won't talk about any features of the storyline, apart from that it is very interesting, well put together, and well thought out.
Without Silveredges imagination and creativity, this mod really wouldn't be as good as it is. To play the entire mod, side quests and all, you're looking at something like 6 hours game play. When I tested the mod, I took just over 5 hours, and that was with the turbo cheat on, to speed up the pace ast which my PC was walking.
Without that, you're definitely looking at about 6 hours, possibly longer. You'll definitely need to set some time aside if you plan on playing through the entire thing, especially if you do it in one sitting, as I did.
One of the features that impressed me most, was the fact that you get a lot of new Party Members throughout the course of the mod. They're only temporary, but its nice to see that Silver went to the effort to do it, to make the experience feel more whole. He could have just had the NPC's follow you around and fight on your side, which would have been a lot easier, but no, he went the full distance and had them actually recruited to your Party.
To begin this mod, you must go to Korriban, after you have completed the Leviathan, and speak to the Rodian Drix Kellwit in the Dreshdae Cantina. He will start everything off. This is a very well put together, and well thought out mod, which has been carefully implemented, and constructed.
Silveredge9 has worked very hard on this, as he did with the original Brotherhood of Shadow, and who knows, maybe he'll win Mod of the Year again this year?
I'd just like to thank Silveredge, and of course Quanon, Inyri, and the various other contributors all of which were very well chosen by Silver, for making this such a fun mod to play through. I thank Silver for making this mod what it is, for inventing it, constructing it, and obviously for releasing it to the community to play.
Silver has also said that with this mod, he is retiring from modding, which is obviously sad for the community, but in a way it's a positive thing, as he has achieved what he set out to do here.
He has said he will be supporting this mod, and making and releasing patches and fixes as necessary just as he did with the first mod. Congatulations Silver for making it through it all. That's the main part over, the only thing left is a little bit of technical info related to the mod. However, due to the sheer size and magnitude of this mod, I recommend installing this mod in to a clean Override folder. I might even suggest going as far as a clean install of KotOR, just to be sure.
Yes, that's a little bit of hassle, but it's worth it to play through this mod. If you have a save after completing the original BoS, there will be a few problems of you use it to play this mod.
It would be best to use a new save, where the original BoS hasn't been played, so as to get the full experience. You do not need the original mod installed to install this one.
In fact, it's preferrable that you don't have it installed. Well, that's it from me. Now it's just up to you guys to download the mod and play. Make sure to post back here and give Silveredge some feedback, it's the least he deserves for all his hard work.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. Silveredge9 is back with a 1.
This update makes the following changes:. Given the size of this mod, it has remarkably few bugs in it even without this update, so this is definitely the icing on the cake. Released December 30, You may only provide a review once you have downloaded the file. March 7, Absolutely amazing mod, the story is on par with the rest of KOTOR and the scenes and modules feel even more lively than several parts of the original game.
May 23, Whenever i install the mod the Rodian in the cantina isnt there. I saw there was a modding section in. This modification adds high resolution 1K portrait images for the characters in the Brotherhood of Shadow: Solomon's Revenge modification.
The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints:. Because the playable characters can constitute a spoiler for the BoS:SR mod, I've put the list of characters and a combined preview image in the following Spoiler:.
Thanks to Silveredge9 for the blanket approval to use assets from his mods, without which I could not have released this package. If you are not using Silveredge9's Brotherhood of Shadow: Solomon's Revenge modification, this modification will not change your game in any way.
You should though, because it's really rather good. The content of this mod is free for use and reuse, with no expressed or implied warranty; you can redistribute it, in original or modified form.
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