We have arranged the chapters to introduce the material in the most logical manner to build up your skills one layer at a time. Our suggestion is to skim through the early chapters and focus more on the later, more advanced chapters, or where you have a particular interest.
The book is split into six sections, moving from beginning to advanced topics. In each section, you will create a complete mini-game, from scratch! This section covers the basics of making 2D games with Sprite Kit. Throughout this section you will create an action game called Zombie Conga, where you take the role of a happy-go-lucky zombie who just wants to party!
In this section, you will learn how to use the built-in 2D physics engine included with Sprite Kit to create movement as realistic as that in Angry Birds or Cut the Rope. You will also learn how to use special types of nodes that allow you to play videos or create shapes in your game. In the process, you will create a physics puzzle game called Cat Nap, where you take the role of a cat who has had a long day and just wants to go to bed.
This new and improved version uses the new tile maps features in SpriteKit and covers saving and loading game data. To do this, you must jump from platform to platform, collecting special boosts along the way. Just be careful not to fall into the red hot lava! In this game, your goal is to catch as many fish as possible without hooking a zombie — because we all know what happens when zombies are around.
In the process, you will integrate these APIs into a top-down racing game called Circuit Racer, where you take the role of an elite racecar driver out to set a world record.
Caroline Begbie is living the dream as an indie iOS developer, educator and explorer. Mike Berg is a full time game artist who is fortunate enough to work with many different indie game developers from all over the world. Michael Briscoe is an independent software developer with over 30 years of programming experience. He enjoys creating simulations and games for all Apple platforms. You can visit his website at skyrocketsoftware.
Kauserali Hafizji a. Ali is a freelance software developer. He is fortunate to have worked on several large projects. A good read, cool dip in the pool and a hot cheesy meal would be the perfect end to his weekend.
You can find out more about Ali on his website at alihafizji. Marin Todorov is a part of Realm and raywenderlich. You can find him on Twitter at ChrisLanguage. This will give you a chance to check out some of the great stuff in the book. Stay tuned! And as another exciting announcement, by popular request, 3D Apple Games by Tutorials is now available in ePub format. Take it on the go with you on your iPad, iPhone or other digital reader and enjoy all the mobile reading benefits that ePub has to offer!
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